GEARS OF WAR 2


Game Play
FFA, 2V2 & 4V4 TEAMS
1. No leaving the normal boundaries of a Map.
2. No use of the Standby Button, or other device, to lag opponents or perform glitches.
3. No shooting while Roadie Running.
4. No use of the Kung-Fu flip.
5. No use of any weapon other than the Snub Pistol or Boltok Pistol while using a Meat Shield.
6. No removing Players on the opposing Team from the Multiplayer Party Lobby once a Game has started.
7. If a Team is found taunting in-Game twice during a Match, they will Forfeit the Match. In-Game taunting is defined as pausing or performing unnecessary actions that are directed toward a downed Player who will inevitably be killed.
8. Breaking any of Gameplay rules #1-7 will result in a Forfeit of the Game.
For Screen Shots of all illegal locations/maneuvers follow this link:
http://www.mlgpro.com/forum/showthread.php?t=218853
Starting Weapon = Hammer Burst
Game Type = Execution
Total Rounds = 4
Round Time = 5 min
Bleed Out Time = 15
Friendly Fire = On
Weapon Spawning = Customize
Weapon Spawning
| Blood Drive
Boltok = Disabled Frag Grenades = Ink Grenades Scorcher Flamethrower = Torque Bow |
Stasis Longshot = Boomshot Mulcher = Longshot Gorgon = Boltok |
| Pavilion
Frag grenade = Ink Grenade Mulcher = Torque Bow Mortar = Disabled Boomshield = Ink Grenade
|
Ruins Torque Bow = Longshot Scorcher = Torque Bow Boomshield = Ink Grenade Gorgon = Disabled
|
| Jacinto River Frag Grenades = Ink Grenades Mortar = Torque Bow Mortar = Disabled
|
|
| Security Boltok = Torque Bow Frag Grenades = Disabled Mulcher = Boltok Scorcher = Ink Grenades
|
RULES PROVIDED BY MLG |
Bracket Game Types
Round 1
Game 1 - Execution - Jacinto
Game 2 - Execution - Stasis
Game 3 - Execution - Ruins
Round 2
Game 1 - Execution - Security
Game 2 - Execution - Jacinto
Game 3 - Execution - River
Round 3
Game 1 - Execution - River
Game 2 - Execution - Security
Game 3 - Execution - Stasis
Round 4
Game 1 - Execution - Jacinto
Game 2 - Execution - Ruins
Game 3 - Execution - Pavilion
Round 5
Game 1 - Execution - Blood Drive
Game 2 - Execution - River
Game 3 - Execution - Jacinto
Round 6
Game 1 - Execution - Stasis
Game 2 - Execution - Pavilion
Game 3 - Execution - Security
ALL GAMES ARE USING A 7 ROUND RULE, IF A GAME EXCEEDS 7 ROUNDS THEN THE WINNER WILL BE THE TEAM THAT HAS THE MOST ROUNDS AT THAT TIME. IF THERE IS A TIE IN ROUNDS THE GAME WILL BE PLAYED TILL ONE TEAM HAS MORE ROUNDS THEN THE OTHER.
Each team is allotted 5min of warm up in any game type other
then execution if desired.
If exceed 5min by an ample amount of time your team will get a forfeit on delay
of game.