GEARS OF WAR 2

Game Play

 FFA, 2V2 & 4V4 TEAMS

 

1.   No leaving the normal boundaries of a Map.

2.   No use of the Standby Button, or other device, to lag opponents or perform glitches.

3.   No shooting while Roadie Running.

4.   No use of the Kung-Fu flip.

5.   No use of any weapon other than the Snub Pistol or Boltok Pistol while using a Meat Shield.

6.   No removing Players on the opposing Team from the Multiplayer Party Lobby once a Game has started.

7.   If a Team is found taunting in-Game twice during a Match, they will Forfeit the Match.  In-Game taunting is defined as pausing or performing unnecessary actions that are directed toward a downed Player who will inevitably be killed.

8.   Breaking any of Gameplay rules #1-7 will result in a Forfeit of the Game.

For Screen Shots of all illegal locations/maneuvers follow this link:

http://www.mlgpro.com/forum/showthread.php?t=218853

Starting Weapon = Hammer Burst

Game Type = Execution

Total Rounds = 4

Round Time = 5 min

Bleed Out Time = 15

Friendly Fire = On

Weapon Spawning = Customize

Weapon Spawning

Blood Drive

Boltok = Disabled

Frag Grenades = Ink Grenades

Scorcher Flamethrower = Torque Bow

Stasis

Longshot = Boomshot

Mulcher = Longshot

Gorgon = Boltok

Pavilion

Frag grenade = Ink Grenade

Mulcher = Torque Bow

Mortar = Disabled

Boomshield = Ink Grenade

 

Ruins

Torque Bow = Longshot

Scorcher = Torque Bow

Boomshield = Ink Grenade

Gorgon = Disabled

 

Jacinto River

Frag Grenades = Ink Grenades

Mortar = Torque Bow

Mortar = Disabled

 

 
Security

Boltok = Torque Bow

Frag Grenades = Disabled

Mulcher = Boltok

Scorcher = Ink Grenades

 

RULES PROVIDED BY

MLG

Bracket Game Types
 

Round 1

Game 1 - Execution - Jacinto

Game 2 - Execution - Stasis

Game 3 - Execution - Ruins

 

Round 2
 

Game 1 - Execution - Security

Game 2 - Execution - Jacinto

Game 3 - Execution - River

 

Round 3

Game 1 - Execution - River

Game 2 - Execution - Security

Game 3 - Execution - Stasis

 

Round 4
 

Game 1 - Execution - Jacinto

Game 2 - Execution - Ruins

Game 3 - Execution - Pavilion

 

Round 5

Game 1 - Execution - Blood Drive

Game 2 - Execution - River

Game 3 - Execution - Jacinto

 

Round 6
 

Game 1 - Execution - Stasis

Game 2 - Execution - Pavilion

Game 3 - Execution - Security
 

ALL GAMES ARE USING A 7 ROUND RULE, IF A GAME EXCEEDS 7 ROUNDS THEN THE WINNER WILL BE THE TEAM THAT HAS THE MOST ROUNDS AT THAT TIME. IF THERE IS A TIE IN ROUNDS THE GAME WILL BE PLAYED TILL ONE TEAM HAS MORE ROUNDS THEN THE OTHER.

Each team is allotted 5min of warm up in any game type other then execution if desired.
If exceed 5min by an ample amount of time your team will get a forfeit on delay of game.