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General
1 - No glitching (includes any attempt at leaving the normal boundaries of the map, using invisible ledges, jumping off of other characters, etc) 2 - No using the grenade launcher/rifle mounted grenade 3 - No using the rocket launcher Breaking any of these rules result in the player/team losing that match. 4 man ffa's: We would do 2 game with top 2 advancing to the finals. Map choices : cod4 - have the group decide between vacant, backlot, and bog. if no decision can be reached Tournament Director will pick one at random. cod 5 - have the group decide between dome, asylum, and courtyard. If no decision can be reached Tournament Director will pick one at random. 1v1: the games will be best 2 of 3 with the losing player counter picking the 2nd/3rd map. cod 4 starting map : shipment cod 4 counter picks : shipment, bog, vacant cod 5 starting map : dome cod 5 counter picks : dome, asylum, courtyard 2v2: the games will be best 2 of 3 with the losing team counter picking the 2nd/3rd map. cod 4 starting map : backlot cod 4 counter picks : backlot, bog, vacant, showdown, wetwork cod 5 starting map: asylum cod 5 counter picks : asylum, courtyard, dome, castle, hanger, makin, upheavel |
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Game play
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Settings
All Games Game Mode = Free For All Time Limit = 10 Minutes Score Limit = unlimited (most kills win) Spectator = Players Only Wave Spawn Delay = None Force Respawn = Enabled Radar Always On = No Respawn Delay = None Allow Kill cam = Enabled Allow Air Support = Off
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